Students will generate hypothesis, test them and explain them using inductive or deductive reasoning; system analysis, problem solving, historical investigation, invention, experimental inquire or decision making. In the classroom it will lead students to question the material and the solutions and find multiple ways of obtaining the same result. When students generate and test hypothesis they engage in complex mental processes that allow the students to truly understand the lesson been taught. Testing hypothesis present students with the option of been actively engage in their learning and especially in the results since they will test what they think is the answer. This learning experience will allow students to retain more information because they are using all their senses plus multiple intelligence.
Systems Analysis- Students may use network systems, government entities, weather reports to analyze and explain the purpose of these networks or describe how the system works; they may also hypothesize what will happen if certain components are change.
Problem Solving- For students to efficiently solve a problem they must first learn about the possible delays and restrictions and then test possible answers by identifying what they are looking for. If the student's first choice didn't work the student may try another possible answer.
Historical Investigation- Students must know the past event to collect information and see why there was no agreement in the past and come up with possible solutions of how they might have handle the situation.
Invention- Students need to come up with a plan of how something might work and then try to make it with the elements provided. If the invention doesn’t work student might brainstorm of the changes they need to make in order for the project to work.
Experimental Inquiry- Student’s observe something of their interest, they then explain what they saw and make general rules that can be applied to similar situations. Students then can test their hypothesis on an experiment of their own.
Decision Making- To make decisions students need to first know what they are deciding on and predict if something is going to work out base on their previous knowledge.

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As shown above students can solve and generate hypothesis by many means, they can also decide how to approach a learning experience. In the link below we are able to see students that take part in their learning and they are engage in creating and building their projects. Each group has to plan for their project to work so it doesn't fail and this teaches them that even if they fail it is a learning experience. Students become teachers when they feel accomplish and they take ownership in their inventions.

Boss Level: Collaborative Student-Led Learning at Quest to Learn

This video presents images of how constructivism looks in the classroom. When students construct knowledge they are connecting previous concepts with new concepts base on deductive or inductive reasoning; This means that they are adding information to what they already know either by generating new conclusions based on the results (inductive) or generating a conclusion from previous knowledge (deductive).





This video presents images of how constructivism looks in the classroom. When students construct knowledge they are connecting previous concepts with new concepts base on deductive or inductive reasoning; This means that they are adding information to what they already know either by generating new conclusions base on the results (inductive) or generating a conclusion from previous knowledge (deductive).